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Suzumiya Haruhi no Yuutsu 16: Endless Eight 5

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You know, I was really expecting Kyon to have an “aha!” moment right at 11:59:59, followed by an “oh shi-” as he would forget it for the next iteration. Again, I’m really not getting why KyoAni is spending the effort into animating 6+ episodes of the exact same plot. They could’ve mixed it up a little more and have 6 different directors each take a turn at the story. Or just play the exact same episode, instead of wasting resources like this. This better be a well-planned build-up to Disappearance, wherein we have a very good idea as to the progression of Yuki’s feelings during this arc.

Rumors have it that this will arc is to end the 6th time around, but I’m pretty sure they will stretch it to 8. At the least, it will be an appropriate number to end on. I’ve waited over 3 years for Disappearance, I can wait four more weeks.

Written by mercurius

July 18th, 2009 at 8:53 pm

Posted in Haruhi

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Umineko no Naku Koro ni I-III: Dubious Move

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This episode had its moments, and I’m digging the focus on theories and speculation. But I wish they would give Natsuhi a bit more screen time, and give her a chance to be the ‘heroine’ of this arc.

As I mentioned in the forums. I think that anyone who’s played the VN Umineko is probably too spoiled and too detail-inclined (spoiler?) in order to just sit and enjoy the anime version. And having gone through the games multiple times, it’s quite easy to get into comparison mode.  This is admittedly my first experience watching an anime after going through the source material (Pokémon doesn’t count…), and I must say it’s difficult and sometimes frustrating. I can’t imagine possibly trying to understand what was going on without having known the plot beforehand. Maybe DEEN is trying to let the viewers fill in the gaps, or get them to buy the game to find the parts which they are missing out.

However, I will say that the animation in this series could definitely stand to improve quite a bit. I really don’t see the need for the ’shaky cam’ effect, nor the faux ‘dramatic motion’ blur, which actually takes away from the drama. And Eva’s voice is still the most difficult to accept. I want my shrill crabby power-hugnry mother, not droopy-chan. At least Hocchan is doing her best at making Maria the crazy loli that she is (face notwithstanding).

In spite of all that, it’s looking like Umineko is gonna be one of the big hits of the season, at least according to the AnimeNano tags (a statistic which Omo suggests indicates very little). I just think that DEEN had a great opportunity with a big name title, and a lot of hype from the Higurashi OVAs, and is letting it slip through it’s lazy hands.

Written by mercurius

July 18th, 2009 at 1:01 am

Umineko no Naku Koro ni I-II: first move

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Muuuuch better Studio DEEN. Whatever you changed since episode I-I, please continue doing it for the remainder of the season. Things were a lot more subtle this episode, and actually somewhat mysterious. The montage at the end of the first day was very well executed, I thought. And Maria’s reading of the letter was rather spine-chilling. It felt a lot more like playing through the game the first time.

The voices are still a bit jarring at times, and the music could probably be timed a little better to build up the suspense. But those are rather minor complaints, and the key is it does appear to be getting better. Kinda wish they expanded a bit more on Jessica’s relationship with her parents, as it took a little away from the last scene in the episode.

As for the mystery, I wonder just how intentional the anime is being with a few of the details (e.g., the wax on the letter, and the tool shed being made out of bricks). Most of it is probably meaningless, but it is keeping me on my toes, which is a good thing.

Written by mercurius

July 8th, 2009 at 11:37 pm

Umineko no Naku Koro ni I-I: opening

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It’s finally arrived, the first episode of the anime version of our beloved sound novel, When They Cry 3. As someone who experienced Higurashi mostly through the anime (with some TIPS and translated chapters here and there), I was anxious to see how my perspective may have changed now that I have actually played the games released so far before the anime aired. Turns out I had a lot to say about one episode, so let’s just use lists.

What irked me:

1. The OP/ED: Now this is odd considering they kept the same singer from the game for the OP. However, i felt that the song itself didn’t have the same punch like the one in the game did. It simply reminded you that it was a different song than the novel’s. At least Higurashi’s OPs had a bit more impact in them. The ED was visually nice, especially that neverneding chessboard, but the song itself was a big ‘meh’ and will hopefully be replaced by a second one soon. Again, a softer gentler ED like the ones from Higurashi would go well here.

2. The voices: None of them matched the ones in my head as I played the game. I expected a little bit of that, but the voices in the anime were just way too off. In particular Eva, who I imagined would have a much more shrill voice, and instead comes off sounding exactly like Takano Miyo. I could hear Hocchan give her best at doing Maria, but it still sounded a bit off. Overall, the adults sounded a bit too much like they were simply reading the script instead of being in character. I feel that instead of going simply off of star power and industry experience, DEEN could’ve chosen some lesser known actors who fit the role better. It was well-intentioned I’m sure, but it’s really just not working for me.

3. The character designs: I couldn’t recognize some of the characters. Rosa looks like a brunette version of Rika (huh, never realized how similar their names were…), while Shannon and Kannon looked like they got pulled straight off the set of Children of the Corn. DEEN should’ve hired the guys behind the UMGs.

4. The unoriginality: While I supremely appreciate how closely the anime is sticking to the canon, it does come off as more of a Cliff’s Notes version. The directing feels very conservative and samey, and didn’t really offer anything that couldn’t already be found in the game. On a side note, I found it a bit amusing that they just gave up narrating the character intros about halfway through, and not sure why they went with a camera shutter sound.

Again, the above are my complaints after playing through the English tranlsation of the game. Maybe everything matches appropriately with the original Japanese version, though I highly doubt it.

What I liked:

1. The pace: Yes, it felt a bit rushed at times, but DEEN was pretty good about selecting which narrative parts to leave out. And they successfully captured that moment in the garden when you realize that the story all of a sudden took a darker, more serious tone (accompanied by a storm).

2. The BGM: They used songs from the game. And in most of the right places. Even some of the sound effects were kept. Definitely a plus there.

Looking forward to how the rest of the series will play out, and what Studio DEEN manages to pack into the season. I’m doubtful I will get any revolutionary insight about the mystery from the anime, but you never know. At the least, it’s a good way to review my notes and see what the director felt was important.

Written by mercurius

July 1st, 2009 at 11:45 pm